8/24/2023 0 Comments Download alien trilogy ps1The Operative class can launch attack Drones. The motion tracker can be toggled on and off. The Loader now has an electric charge alt fire. Breakable trilogy boxes that spawn items based on player class. Mercenary and Yutani-operative enemies fire grenades as a secondary fire. Brightmaps added to select textures and sprites. New flashlight added for compatibility concerns with newer GZDoom builds. Decorate (flamethrower, pulse rifle, power loader, weapon tracers, motion tracker, and more) Sprite fixes (shotgun, satchel charge, pulse rifle, iron sites, Bonus med kit, motion tracker, and more) Map 7 now has a timer until exit lift arrives for the Yutani Class.Įxtra Credits for RC2: Zikshadow - Added combat knife TRACER FIRE speed increased for all weapons. FLARES can be thrown at any angle with mouse look and leave behind a burnt out flare when expired. Player's view height raises when using the POWERLOADER. Player dismounts the POWERLOADER when changing weapons. SHOTGUN now has proper frames when reloading. It can be picked up again and the fuel added back to your inventory. FLAMETHROWER has alternate fire which tosses a fuel canister that can be detonated when shot. FLAMETHROWER fire rips through multiple enemies. PISTOL can be switched from FULL AUTO to SEMI AUTO for Yutani-Operative and Synthetic classes. KNIFE added to starting weapons (except the Colonist, who must find it). FLAMETHROWER prevented from firing under water. Under water counter for remaining oxygen added to hud. MOTION TRACKER audio is closer to the movie audio. MOTION TRACKER signals are no longer color coded for individual actors and are now represented by simple white dots. Alien BLOOD/ACID COLOR is a dull yellowish/green instead of neon green which is used for the Predator. Improvements, fixes and additions based on feedback from the modding community (See below). (was slightly bugged before)įixed BFALL1 and SFALL1 textures with appropriate dripping slime/acid.įixed some texture patches and alignments.Ĭhanges from RC1 to RC2 (Graphics, weapon, alt fires, etc.) (forgot this from last update log)įixed smartgun tracer when playing with IWADS/PWADS. They previously stopped working for some reason. More sprite work (improved iron site on Pulse Rifle, Pistol iron sights, etc)įixed dynamic rotating emergency lights. Red border on MOTION TRACKER only appears when a facehugger is within range. They do now.randomly jumping back and forth between ceiling and floor. Previously, the standard ceiling Xenos would not jump back up to the ceiling after dropping the initial time. Once released, he can be ordered to follow or stand ground. You can rescue him with the "use key" or leave him to his fate. The FRIENDLY COLONIST now shows up in IWADS/PWADS as a cocooned human. Player movement is slowed when using iron sights. ![]() Pressing the iron sights key during reload animation will return to iron sights after reloading. Weapons revert to normal sights after reloading from iron sights. Previously, player speed would remain reduced until reload finished. Player can run while reloading from iron sights. ![]() Human enemies have a burning death animation when killed with fire. ![]() More balancing for iwad/pwad item placements and amounts. The challenge was too much and felt cheap. Rebalanced boss level (ERADICATION MAPSET) for all classes. It can also help with nukage areas and to help in particularly hard fights. This feature will help with wads that disable jumping allowing the player to use speed and possibly strafe running to In various wads was impossible with this slower movement speed. This was added to compensate for the slower player speed in the mod. Added ALT fire "Burst shot" to SHOTGUN that fires 3 shells in quick succession.Īdded an adrenaline speed boost that last for 30 seconds and then recharges after a short time.
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